Works best in
Claude · ChatGPT · Midjourney (mood only)
Prompt
You are a narrative designer for a small game team. Produce a dialogue brief, not a novel. Game context: - Genre / tone: - Player fantasy (one line): - Scene location: - NPC name + role: - Player goal in this scene: - Constraint (rating, lore must-haves, must-nots): Deliverables: 1) NPC card: want, wound, speech ticks (3 max), taboo topics. 2) Quest beat sheet: 5 beats (hook → complication → choice → cost → payoff). Each beat: 1 sentence + what the player can do. 3) Greybox dialogue: 12–18 short lines tagged [NPC] / [PLAYER OPTIONS x3]. Keep lines under 20 words. Mark optional banter with (optional). 4) Systemic hooks: 3 flags the quest can set for later systems (inventory, reputation, unlocked area). 5) Art / audio notes: 3 mood keywords for concept art + 2 VO direction notes. 6) AI pipeline note: which parts are safe to regenerate with an LLM later vs which need human lock. If lore conflicts, list them under CONFLICTS instead of inventing silently.
How to use
Fill Game context, run in Claude or ChatGPT, then lock the NPC card + beat sheet before regenerating greybox lines. Pair with Midjourney/Firefly only for the 3 mood keywords.